﻿using TCC.Framework;
using System.Collections.Generic;
using UnityEngine;
using System;

[Serializable]
//[CreateAssetMenu(menuName = "TCCFramework/CreateData/AB包工具配置信息")]
public class AssetBudleToolConfig : ObjectDataBase
{
    public string m_savePath;

    public bool m_copyToStreamingAssets;
}